Designing Sound for Animation
by Robin Beauchamp

Designing Sound for Animation

Synopsis

Historically, audio production books have reflected an almost exclusive bias toward live action techniques and workflows.

Animators and sound designers are at a loss when it comes to designing sound for video, game or web animation.

This is a nuts-and-bolts guide to sound design for animation-for film and web.

It explains the theory behind audio for image and how sound works, and provides an overview of the stems and the production path.

Using a variety of examples and case studies and covering tools and techniques of the trade, this book explains sound design to animators with little to no background in the area and shows them how to develop all phases of their pieces' soundtracks, thus enhancing their animation and bringing it to a whole new level.

NEW TO THIS EDITION: *A streamlined table of contents allowing for an even more concise and accessible understanding of the subject.

Containing updates on 60% of the material.

*Content that reflects sound production's technological advances in software like Final Cut or Adobe Premier *New case studies

Publication

Publisher Samuel French

Designing Sound for Animation is a play written by Robin Beauchamp and published by Samuel French .

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